Codingbat
CodingBat is a free site of live coding problems to build coding skill in Java and Python (example problem).
CodingBat is a project by Nick Parlante, a computer science lecturer at Stanford.
CodingBat is a free site of live coding problems to build coding skill in Java and Python (example problem).
CodingBat is a project by Nick Parlante, a computer science lecturer at Stanford.
Sphero transforms the way kids PK–12 learn with a fun, comprehensive approach to STEAM (that's STEM + Art) and computer science. Our coding robots, design-and-build kits, curriculum, and engaging lessons and activities encourage exploration, imagination, and perseverance. Educators, coders, makers, artists, problem solvers, and curious-minded people everywhere use Sphero's education kits and coding robots to bring effective STEAM learning into the classroom. See why Sphero is the #1 robotics platform used in schools!
We offer coding robots and STEAM (STEM + Art) educational tools that transform the way kids and teens learn, create, and invent through coding, science, engineering, and the arts.
Check out our resources, guides, and activities to take your STEAM and computer science lessons to the next level.
Makeblock started with the aim of helping people turn their ideas into real objects. With the power of innovation and technology, Makeblock allows more people to enjoy creating and have fun. Makeblock Company consists of multiple brands, including MakeX, Makeblock, and the newly established Makeblock Education. Each one of these divisions it built on the foundation of affordable hardware, intuitive software, and the desire to educate children around the world.
Our mission is to empower teachers with a continuum of solutions to make Computer Science and STEAM education engaging and accessible to all. Makeblock Education strives to deliver solutions that foster a growth mindset in the next generation of problem solvers by developing 21st century skills in students around the world.
Products include mBlock, a one-stop coding platform tailored to coding education, as well as robots like mTiny Discover, mBot2, Codey Rocky, and more.
Automate swarms of office workers to solve puzzles inside your very own parallel computer made of people. A thrilling followup to the award winning Human Resource Machine. Now with more humans!
Human Resource Machine is a puzzle game. In each level, your boss gives you a job. Automate it by programming your little office worker! If you succeed, you'll be promoted up to the next level for another year of work in the vast office building. Congratulations!
Don't worry if you've never programmed before - programming is just puzzle solving. If you strip away all the 1's and 0's and scary squiggly brackets, programming is actually simple, logical, beautiful, and something that anyone can understand and have fun with!
You start the game with just 2 commands, and gradually earn more as you're promoted. The entire language contains only 11 total commands - but they're enough to simulate almost any computer algorithm in the world!
GameSalad turns gamers into game creators! With GameSalad, creators and learners ages 12 and beyond build their own mobile and web video games with a no-code visual programming system.
GameSalad for Education is in classrooms all over the world helping teachers build computer science and game design programs that build student confidence and mastery. Any educator can teach Computer Science with GameSalad. Feel prepared with full lesson plans, in-class activities, step-by-step tutorials for students, and live teacher support. Your students’ previous CS experience is as diverse as the real world. From beginner to advanced, meet them where they are and take them to the next level with GameSalad. Your students will immediately begin building projects that quickly engage them in CS. You can even learn along with them.
Lesson plans are CSTA standards-aligned and include teacher-led in-class activities over a wide range of computing subjects. Activities promote live discussion in the class as a break from screen time.